Wardogs Damage DB

How damage works

Every number in the calculator comes from one formula.

Damage per hit = base damage × zone multiplier × falloff × ammo × armor.

Base damage

Set by the round's caliber, e.g. 5.56 = 28, 7.62x54R = 55, .308 = 60. Every player has 100 HP.

Zone multipliers

Depend on the weapon class, not the round. The same 7.62x54R does 109 to the chest from a Mosin (sniper) and 79 from an SVD (DMR).

ZoneARSMGLMGDMRSniperPistolShotgunBow
head2.352.102.302.503.202.101.502.30
neck1.761.581.721.882.401.581.131.72
upper chest1.101.161.161.431.981.160.992.09
lower chest1.001.051.051.301.451.050.901.90
stomach0.951.001.001.231.381.000.851.42
pelvis0.900.950.900.901.170.950.810.90
upper arm0.540.780.540.600.720.780.630.48
lower arm0.450.650.450.500.600.650.530.40
hand0.270.390.270.300.360.390.320.24
upper leg0.540.780.540.600.720.780.630.48
lower leg0.450.650.450.500.600.650.530.40
foot0.270.390.270.300.360.390.320.24

Armor

Armor cuts a flat share of each hit on the zones it covers, until it breaks. T1–T4 cover head, chest and stomach; T3+ adds the neck; T4 adds pelvis and upper arms.

TierDamage cutVest durabilityHelmet durability
T130%200240
T240%220300
T355%250480
T465%300540

Ammo

Falloff

Full damage out to a set range, then a straight drop to a floor (20–40%). The Mosin holds full damage to 500 m, the SVD to 800 m.

Rankings

Letters: Overall S under 1.8 s (down before they react), A under 2.25 s (before return fire), B under 2.75 s, C under 3.5 s. Shots to kill S ≈ 1, A ≈ 2, B ≈ 3, C ≈ 4. DPS S 400+ (100 HP in 0.25 s), A 200+, B 100+, C 50+.

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